6 thoughts on “If you want to be a game model, you are not as simple as you have a few software”

  1. You can go to the [3D Modeling "section of the" 3D Modeling "section of the" 3D Modeling "section of the" 3D Modeling] website first- [Click to enter] complete entry to proficient video tutorial list: /school /3dmodel? Type = 2

  2. To jump out of the software level to understand the software, we have to take the software's nose. What are the 3D modeling software? I will explain it in detail below. A bunch of you will see your eyes pain. This problem is not anxious and calm. First of all, what I need to talk about is to understand the software at this level to understand the software and enlarge our pattern to learn the software. Only by understanding a larger level can we better know how to learn the software. We have to take the software's nose. It is not important to know that it is not important to be held by our nose.
    The two modeling software is as well as beef hair, either does not learn or learn the mainstream. There are a lot of 3D modeling software. They all understand that it doesn't make any sense. In the end, it will only be involved in choice. The most common and mainstream learning in the society can be mixed in the 3D modeling industry. It ’s all the disorderly small software, how far it is. Regarding 3D modeling software, we mainly need to understand the software that currently has the mainstream application direction. At present, the mainstream application direction of 3D modeling is the next generation of game modeling. It is popular to have a promising future. Some can only drink Northwest Wind. Unprecedented, not within our explanation range, there is no way, just this tone.
    It do not find 3D modeling software video tutorials everywhere to waste time. In fact, if you want to learn 3D modeling software, especially game modeling software, it is necessary to have a set of easy -to -understand and comprehensive and meticulous video tutorials. It can allow us to take a lot of detours in the process of learning and improve learning efficiency. Many students who have just started learning modeling, why did they want to give up at the beginning? Because I do n’t know how to learn, or the video tutorial I learned is unpredictable, and I have begun to doubt our lives. Many times, many of our friends ’model learning history has ended. It's right.
    old driver who has been engaged in 3D game modeling for many years. I have collected and sorted a lot of video tutorials in this area, and I will talk about 3D game modeling live lessons every night. , Full of local fun, friends who want to learn this technology, can learn and engage in resources in the eight classics, to my 3D modeling tutorial information (skirt), a set of numbers starting at the beginning of it Yes: 296, a set of numbers in the middle is: 676, the ending number is: 289. The above three sets of numbers can be combined in the order of order. If you want to improve your strength, you need to communicate more. Only by continuously absorbing the advantages of others can you achieve your strength.
    If four is not only one or two mainstream 3D software. Because of the objective factors such as cost, technical accumulation, and work efficiency, it is difficult to say that it has done a project with one or two software. As you participate in the number of projects, the coverage of the process involved increases, and many things need to be used. What Max built -in coarse models, ZBRUSH carving high models, Maya exhibition UV, MAX bone skin skin, Maya mobilization, what lighting material rendering ... and the industry's technological revolution, which may subvert the previous processes.
    sm don't worry about that software you want to learn, if you have been deeply cultivated in this industry and have a motivation. Those software, plug -in, and script language, one day you are facing one day. Most of the process may be learned, and some will study in depth because of interest or work. CG, computer graphics. In the later period, you even need to understand the program algorithm, what programming art, and what script optimization. Some people say that each excellent CG artist is also a half -program ape. Inspirational is a real octagonal touch ~ hahahaha ~~.
    Five software is just a tool and must be mastered, but more importantly, cultivating styling ability. Tools are just tools. Of course, tools are a must -have foundation. The most important thing for a three -dimensional modelmaster is the ability to styled. The original painting gives you a character or a scene. If you are good, you can quickly analyze the object structure in this picture, and then the efficiency is high and good. So how to train this ability? It's nothing more than a mantra: think more, practice more, ask more, look more.
    (1) Think of more practice:

    The first scholars should think more about why this is like this? How should I express it? Thinking is a good habit. Don't be lazy at this time, please check the information and reference. Before doing exercises, take a little more time to find reference and do it strictly. One day you will start to feel that the character you are doing is not pleasing to the eye, so you feel that your knowledge reserves are not enough, and then start learning the human structure. Many people are asking whether painting is a necessary skill. In fact, painting and three -dimensional models are complementary. The modeling ability can also be cultivated by drawing, so many art students first come into contact with three -dimensional modeling. Essence
    The more practice mentioned earlier refers to the two parts. I hope that everyone will practice sketching more in addition to the three -dimensional model. The purpose of these two training is to quickly grasp the shape. At the beginning, I have to copy more. When I learn how to practice others, it is easy to practice. Many people can not persist at all, and many people do not practice the direction. The law of 10,000 hours is absolutely feasible in this industry, but we must break away from your comfort circle and practice more familiar places. At the beginning of learning, it will be very anxious, because you may have spent a lot of time to solve a small problem. At this time, you must take out enthusiasm and persistent attitude to overcome the anxiety of this comfort circle.

    (2) Ask for more:
    It, I don’t need to explain this. If you do n’t understand, ask others to ask others not to be shy to add more community related communities. n
    (3) Look at more:
    to go to the CG forum to see the work of the great god to see how others do the problems you can't do, it is very helpful to the beginners. In addition, I hope that everyone will read more art history books, cultivate beauty, and understand that history is very helpful for character creation. You must learn to tell stories with details.
    This of six tears, those who go back to the original, those software should I use the game modeling? (1) Maya software:
    The world -class animation software produced by American Autodesk Company. Application objects are professional film and television advertisements, character animation, movie stunt, etc. Maya has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. It is a high -end production software of film -level.
    maya game model production refers to: Maya game model producer produces the environment, machinery, props, characters, animals, monsters and other models in the game according to the original painter provided by the original painter. Maya game scene model production.
    autodesk Maya is used for many animation and game companies, such as Disney, Square Enix, and NaUGHTY DOG. It is said that MAX is compared. MAYA is the software for Dacheng.
    (2) 3DSMAX software:
    3ds max is suitable for modeling and heard that the modeling speed is fast. Many foreign game companies use MAX. However, because Max and MAYA now belong to the same company, many functions are getting closer, and even UI has slowly moved closer. So for the game industry, the key point of using MAX or MAYA is to which one you want to go to.
    3D Studio Max, often referred to as 3DS MAX or Max, was developed by Discreet (merged by Autodesk) based on the PC system. Its predecessor was a 3D STUDIO series software based on the DOS operating system. Before the emergence of Windows NT, the industrial CG production was monopolized by the SGI graphics workstation. The emergence of the 3D Studio Max Windows NT combination suddenly reduced the threshold for CG production. First of all Essence After Discreet 3DS Max 7, it was officially renamed Autodesk 3DS MAX.
    (3) ZBRush Software:
    zbrush's best feature is "unlimited" (in fact, there are still, how high it can be depends on the configuration of your computer), relative to traditional modeling software It is better to use the imagination and creativity of users. In terms of modeling, ZBRUSH is quite powerful, but because there is no animation or special effects, ZBRUSH generally lies in carving high models. For the process, you still have to use other 3D software. Many newcomers who want to enter the game industry have made a big mistake, that is, only ZBRUSH but not complete. If you want to engage in 3D modeling, it is not advisable. Unless your sculpture is really a great god level, then it is another one. Don't talk about it.
    is a digital sculpture and painting software. It completely changed the entire three -dimensional industry with strong functions and intuitive workflows. In a simple interface, ZBRUSH provides the world's most advanced tools for contemporary digital artists. The functional combination developed with practical ideas, while inspiring the creative power of the artist, ZBRUSH has a user feelings and will feel very smooth during operation. ZBRUSH can sculpt the model of up to 1 billion more than 1 billion, so it is limited to depend only on the artist's own imagination.
    (4) Heas Uvlayout software:
    is a software specially used to disassemble UV. It feels quite smooth and easy to use. Compared with Maya Quickly build your mouse directly to move, so when your hand is edited again, the slippery past is no longer a little pull, so it is quite wonderful to use! Moreover, his automatic stall UV effect is quite good, although it is similar to Maya's Relax, which is unprecedented and beautiful.
    (5) Bodypaint 3D software:
    Once launched, it became the best UV sticker software in the market. Many Hollywood production companies immediately adopted this to fully prove this. The Cinema 4DR10 version will integrate it into the core module of Cinema 4D.

    (6) PS software:
    is Photoshop. Photoshop mainly processes digital images composed of pixels. Using many of its editing and drawing tools, picture editing work can be effectively carried out. PS has many functions, and it is involved in all aspects such as images, graphics, text, videos, and publishing.

    (7) VRAY rendering software:
    This is a modeling, drawing a good map, and setting the material after setting the material. Generally speaking, there is not much intersection with the game industry, unless you are offline Cinematic animation, otherwise the game that rendered instantly will not use VRAY.
    Seven two mainstream software: What are the advantages and disadvantages of 3DSMAX software and Maya software? The MAX advantage lies in models and plug -ins, rich model libraries, fast modeling methods and excellent rendering plug -ins, and fast rendering speeds. It can be widely used in the fields of game models, architectural cruise, advertising renderings. The advantage of Maya lies in animation and its special effects. In terms of models, it is not much different from MAX, but the modeling speed is slow. MAYA's animation module has a significant advantage than MAX. At this stage, the animation films and long film animations are made by Maya, and the animation and special effects of science fiction movies such as "Transformers" and "Spider -Man" also have Maya to make the production. So Maya focuses on the production of animated movies.
    It, there is no easy to use or powerful, and the positioning of the two is different, so it is difficult in contrast. MAX's positioning is a professional 3D software. The positioning of Maya is a strong 3D software. Different positioning makes it face face to face. For different fields, Max is the mainstream in architecture and games. In movies and animations, MAYA is used more than MAX. In fact, the division of these fields is not obvious. Therefore There is a pencil in art. Max and Maya do not have the size or strength. They are all tools, just like painting boards.
    In my experience, after many years of games, it has always been using MAX. Wherever, I quickly started. I used MB to do action, and I also told them the corresponding functions. I soon started to get started, so abstracting their functions MAX and Maya are the same.

    Is to explain specific cases in the eight software. With logic, there is action. With the booming of the domestic game market, the industry's demand for game scene modeling is constantly increasing. Generally speaking, all objects without life are produced by the game scene model producer for them, such as mountains and rivers, city buildings, plants, etc. in the game in the field of game scenes. Here I have compiled the software commonly used by some game scene models for the game scene, which mainly provides some valuable software references for novices.
    (1) Selection of game scene modeling software
    Modeling software: 3DS MAX, Maya, C4D
    can use: 3DS MAX.
    of course, the most basic is modeling software. The three commonly used model -building software are 3DS MAX, Maya, C4D, but because Maya and C4D software focus on the direction are more biased towards film and television, animation, and special effects. So I recommend everyone to use 3DS MAX for the work of the game scene model modeling. Autodesk 3DSMAX is a large tool software launched by Autodesk, which is more suitable for games, architectural design, interior design, industrial design and other fields.

    (2) The necessary exhibition UV software for the game scene construction mold n exhibition UV software: modeling software comes with UV system, UVLayout, UNFOLD3D.
    It: uvlayout.
    The work after modeling needs to expand UV. The UV system that comes with the software is usually comprehensive but convenient to use. You can use uvlayout.
    uvlayout has several obvious advantages compared to UNFOLD3D:
    A: Choose edge to mirror. This is especially useful for complex organisms. His mirror is actually symmetrical! That is to say, it is symmetrical, even if your model is a very weird posture. This is the same as ZBRush .unfold3d does not have this biggest advantage.
    b. At the same time as intelligent development, there are several different algorithms. There are advantages. And UNFOLD3D has only one.
    c. Provide all basic traditional expansion of UV operations. Wait. UNFOLD3D does not have it. All his operations are automatic. You cannot adjust the size of the UV block, which is fatal for the collaboration with ZBRUSH. ZB is evil door software)
    d. You can directly render UV. You don't need to return to MAX. This. Max's UVUNWARP function can be completely rest. One rendering device
    (3) Pattern drawing software
    Drawing texture software: Adobe Photoshop, 3DCOAT, BodyPaint, Mary
    Recommended software: These softwares have their own advantages for their own advantages. Don't recommend it anymore, depending on your needs to choose.
    1. "PS" for short is an image processing software developed and distributed by Adobe Systems. Although PS is a graphic design and drawing weapon, it also has its disadvantages for game design, that is, it is impossible to draw stickers on the three -dimensional model.
    2. The most used PBR material production software at present, ending the traditional Photoshop drawing, MAX or Maya viewing the effect, and finally to the engine to view. The drawings are both obtained.
    3.3DCOAT is a software designed for game art. It focuses on the details of the game model. It combines real -time texture drawing and details of the three -dimensional model, which can accelerate the detail design. On the teaching website I learned in seconds, I saw a texture tutorial made by software production such as PS, BodyPaint, 3DCOAT and other software.
    4.Bodypaint is a separate module for the Cinema4D drawing function. ZBRUSH is transformed into stickers by drawing aperture. MUDBOX is an Autodesk sculpture software. In addition to ZBRUSH is Mudbox, the drawing texture is better than ZBRUSH, and the layer is added.
    5. Mary Draw the texture of the three -dimensional model for the production of Avatar movies.
    It with these softwares when the game scenarios are fully used. From modeling, UV, to the software that draws the entire set of processes, all the software is included in the pocket. Xiaobian can only help here, and then you need to show your skills by yourself. If you have better software recommendations, you are welcome to make corrections.

  3. Commonly used software such as 3DSMAX, Maya, ZBRUSH and other models are all software with large features. It is widely used in film and television animation, architectural design, advertising, games, scientific research and other fields. Most people think that learning that these softwares are equivalent to modeling. This concept is wrong! Modeling is not equal to software. Software is just a tool for building a mold.
    Many beginners do not understand the knowledge system behind modeling. It is difficult to learn according to cats and tigers. Of course, this is because beginners often do n’t know where to start when they are studying. Specific things also increase the difficulty of learning and crack down on their confidence. Many people have studied themselves for 2 years, and they can't even get their own works. Some of the works are made by the tutorial. When you see which effect, he knows which tutorial is in. Some beginners; some people love CG, not to do CG. This kind of person's collection tutorial does not look at the tutorial. In various CG forums, all kinds of B are installed in various CG forums. The red ears are good or MAX. It is original, but he has no original works. He despise plagiarism and naturally do not know how to learn from.
    Thising modeling This is a very complicated thing. It requires a strong ability to solve problems and thinking. Game modeling is creative. Everything needs you to write There must be a person who pointers you in the process of game modeling. As long as this person can let you take less detours, because you are not geniuses, many things you don't understand.
    For example, game modeling occupation classification and development: you can choose different development directions into the game model industry, divided into content, and each one needs to learn about the supporting knowledge system Seeing and analyzing the ability to analyze things, so as to create better and more real works.

    Hand -drawing 3D art designer: All 3D items of pure hand -painted style games such as: color, props, architecture, mountains;
    generation 3D art designer: make realistic second -generation style game games All 3D items. Such as: characters, props, architecture, mountains;
    level designers: According to the requirements of the game style, use model resources to build a 3D game world.
    Modelers: Make all models in 3D printing, film and television animation. Such as: characters, props, buildings, mountains.
    So I finally told the newcomers who want to enter the modeling. Learning requires systematic learning. If you simply learn on the one hand, you have no problem in this module. Once you have high requirements, you will not be able to start. This means that there are mountains in my heart, and mountains are mountains.
    3dmax novice entry tutorial
    3dmax zero basic entry guide

  4. The first 3D modeling software is important, but it is just a foundation. Many students say that they are good at 3DMAX software, or MAYA software, and they will have these 3D modeling software, but why can't you make high -quality 3D modeling works? In other words, if you design things, do you have to master these software, can you make a good work?
    I want to say that mastering software is just the first step. Software is just a basic thing, such as building a house, a lot of tools to build a house, you will also use it, but it means that you can build it well well. Is the house? There are various rules and designs, as well as things and practice things. Knowing how to use it is a level, integrate this tool into practice, and to design things according to actual needs, it is another kind of ability, so the software is just beginning. I hope everyone is still modest. Also master the software: Tao.
    It not only to play 3D modeling software, but also the design thinking of the software. According to my point of view in the first paragraph, everyone should find the reason why they can't play software. I hope everyone learn software and learn from a large pattern of thinking instead of very narrow. The so -called use can be used, but you think you will use it. In fact, you do n’t know how to use it. It ’s just fur. You think you will have a few function keys, that is, it will be used. It is purely nonsense.
    The students said, what design thinking you said, how can we learn how to learn, and it is good to learn software operation. What I want to say is that this self -reduced thinking is extremely wrong. Well, to put it bluntly, you will not be able to find a good job. If you just stay at the elementary level, you can not even enter the door of the workplace.
    It, since I said to learn software with a large pattern thinking, then I have a way to help you solve these problems. I know many video tutorials on the Internet, but I just talk about how the software should operate. But that's okay. I know a master of 3D modeling. He will live on the Internet for free on the Internet at 8pm every night. Of course, it will involve a lot of use of the use and design thinking of 3D modeling software. of. Students who want to listen to the master's course, you can enter his 3D modeling tutorial data skirt: First of all, a set of numbers at the beginning are: 296, followed by a set of numbers in the middle area: 676, and finally a set of numbers at the end: 289, combine the above three sets of numbers in the order of order.
    It to really improve your classmates, it is really necessary to learn it well. It is simply to learn the fate of the Dongyi Hammer West in the Hang Erlang. Study something down to study something. Only this is your foundation. Over time, you will find that those fox friends and dog friends are just wine and meat friends. The critical time can help you, it must be your strength and strength.
    3 The nine major 3D modeling software you must know. Using the best 3D modeling software will not automatically make you a better artist -you still need to learn a lot of skills. However, when it involves incredible art and animation, it is definitely helpful to provide appropriate 3D modeling software based on the style, skills level and budget of the work. Whether you are a 2D artist who wants to improve your skills, or the experienced 3D professionals who want to upgrade existing tools
    1.maya (function to defeat everything),
    let any 3D artist say the most A good 3D modeling software, most people choose Autodesk Maya. Autodesk Maya is considered a CG industry standard and has a series of unparalleled tools and functions. Its tool pack is very complicated and it takes time to learn. However, if you want to find a job in the animation or special effects industry, you better use software used by companies such as ILM, Pixar, DNEG, and other companies.
    2.houdini (the special effects behind the current movie and TV),
    In our best 3D modeling software guide, the second place is Sidefx's Houdini. It is widely used in the visual effects industry, creating a series of amazing three -dimensional images. Houdini's node -based programming method provides unprecedented flexible control for digital artists. This node workflow does not like everyone, but Houdini also has more traditional tools to directly interact with the polygon on the screen.
    , like Maya, this level of functions and non -standard workflows may be difficult to master. Fortunately, Sidefx provides Houdini, which is a free version of Houdini FX. Students, artists and amateur enthusiasts can use it for personal non -commercial projects. The free version allows you to access almost all the functions of the award -winning Houdini FX to develop your skills and personal project work. The full -featured Houdini Indie also provides a economic affordable business choice for small studios.
    3.cinema 4D (the easiest 3D software),
    maxon s Cinema 4D has been in the field of sports graphics, visualization and illustrations. This is a professional, complex software, known for its overall stability and easy -to -hand.
    C4D parameterization modeling tools are usually very good. You can add more features through a series of cheap plug -ins. The latest version also introduces volume modeling.
    4. 3ds Max (suitable for the best 3D software for Windows),
    3ds max is the AUTODESK's PC -specific 3D computer graphics program, which is used for TV and film production, as well as visualization of architecture and products. Just like its sister software Maya, 3DS MAX has a very powerful tool set for 3D modeling, not to mention fluid simulation, hair, and character manipulation and animation. It uses direct operation and program modeling technology, and the huge library of different modifiers makes it easier for the modeling process of new or intermediate 3D artists.
    5.modo (powerful and flexible 3D software),
    as the development team behind LightWave 3D, Modo has developed from a basic segmentation system to the creation of full -featured number content we know today. application. Its tools have been well realized and achieved well to make it very humane. When you add a very reliable rendering system, it is easy to see why Modo is more and more popular.
    6. Blener (free software with professional -level functions).
    For friends with limited budgets, Blender is definitely a software that cannot be missed. Blender 2.8 revisit the user interface to make the interface more concise and consistent, making it easier for users to use tools, operating rods and other functions. The working area allows you to quickly enter the sculpture, texture inkjet or movement tracking. You can also customize your work area to make your work more efficient.
    7. Lightwave 3D
    lightWave used to be the first choice for TV science fiction programs, but after trying to make a modern version failed, Newtek's application has been suspended for several years. However, it recently introduced the updated version in early 2019.
    8. ZBRush 2019 (ideal choice of 3D printing).
    zbrush is an independent sculpture and modeling application, which is most suitable for creating organic forms-although the recent update has gradually improved its hard surface ability. It works in a non -standard way. Its workflow and user interface are hard to learn at first, so you really need to get ZBRUSH and use it every day to become skilled.
    9. 3D Coat (the biggest competitor of ZBRUSH).
    ZBRush's biggest direct competitor is 3DCOAT from Ukraine developer Pilgway. 3DCOAT arrived at the scene as a virus -based digital sculpture application, but over time, it continued to increase, adding UV stickers, texture painting, visual topology tools, similar to Substance Painter smart materials, PBR rendering, and so on. Since 2007, 3DCOAT has now been used in global game development studios and continued to develop and expand its functional set.

  5. Is it easy to learn a generation game modeling? Hum, don't you just want to be lazy. If you want to learn well in the next generation of game modeling, you must work hard and study and study carefully. I don't understand what is good to learn and what is not easy to learn. 1 1 = 2 is easy to learn, but what is the meaning of this? Game modeling is a very promising industry, but we need to work hard to absorb the knowledge points inside. If you are only three days of fishing and two days, you Learning, then game modeling is difficult. If you really study attentively, the game modeling is very simple. Don't put your mentality on good or not easy to learn. You can solve difficulties and problems. If you give up because of difficulties, you can't do anything, because it is not easy to do anything. In the difficulties, how can I take the game modeling of the second learning game modeling? Simple, find a leader and follow him quietly. How can learning game modeling achieve the fastest improvement in the shortest time. At the same time, can we take less detours? My answer is to mix with the characters of the cow. In fact, this question is very complicated, and everyone has different answers. Maybe you are interested in building models today, want to contact, watch some videos on the Internet, and do it yourself. Looking at the video tomorrow, I have been addicted to it in the end. It seems that I have learned a skill that can be available. In fact, I don't think. Judging from the recruitment situation in the company, many people's works are not bad at first glance, and it is found that even the most basic industry standards can not be reached in the engine. What are the causes of this phenomenon? It is because the various messy video tutorials found on the Internet are scattered, and there is no comprehensive and systematic learning. The foundation is not solid, the understanding is not thorough, and it takes half a day. Four unreasonable works comfort themselves, and there is no standardization of the works.
    In in order to solve this problem, everyone can go to the place where I learn the game modeling in the second generation. There are free live lessons every night every night. You can also ask for software and video tutorials with the teachers inside. If you want to learn the next -generation game modeling, you can go to this game modeling tutorial data skirt: the number starts at the beginning is: 296, the middle is: 676, and the middle is 676, and the middle is 676, and the middle is 676, and the middle is 676, and 676, and 676, and 676, and 676, and 676, and 676, and 676, and 676. The number located at the tail is: 289, combining the above three sets of numbers in accordance with the order. Everyone must have a solid basic skills, and we can win 99%of things. Ingenuity cannot solve the problem, and it will only create greater problems.
    The three -generation game modeling is promising? How is the salary? In the future, something full of imagination. First of all, here I told you that the next -generation game modeling is very promising, because it is an emerging industry, how hot is the game industry in our country. They are all clear, and you can think of it when you close your eyes. This industry currently has a very large demand for talents. There are many workers in our country who are engaged in the next -generation game modeling, but the real talk is that talents are very talented Little. When we met in Beijing last year, we and the bosses of many industries complained that there are many people in the company now, but there are very few useful people who can really play the game modeling. Sales and administrative departments, the company spends a high salary in society to recruit talents in this area. Those waste firewoods were unwilling to ask them.
    Is to do the salary of this industry, if you just started to do this industry, or just started to work, the ability is limited, and there is almost no big project, you want the company to give you a high salary. It is not for money. It is more for accumulation capabilities. For general ability leverage, just find a company, which will not be less than 10,000. Many strengths are strong, and the annual salary is not a problem. Is there a future in this industry, there is a future, just put it there, putting the mind to how to improve your ability, the ability is the right to speak, and learning is the hardship of development.
    The four -time generation game models are saturated? Only saturated waste materials, no saturated talents. I have already said that this industry is very hot and requires talents. However, there are too many waste materials in this industry, because there are too few talents, because the industry that has just emerged, from the perspective of talent, it is far from saturation. From the perspective of waste materials, the waste material is saturated. I hope everyone either does not learn, learn to become talents, and do not learn to become waste materials.
    What are the software needed for the five -generation game modeling? Chong, oops, forgot to bring weapons, withdraw, withdraw. (1) Maya software:
    , Autodesk Maya is the world's top three -dimensional animation software produced by Autodesk in the United States. The application object is professional film and television advertisements, character animation, movie stunt, etc. Maya has complete functions, flexible work, easy to learn and easy to use, high production efficiency, and strong rendering. It is a high -end production software of film -level.
    MAYA game model production refers to the environment, machinery, props, characters, animals, monsters and other models in the game according to the original painter provided by the original painter. Game scene model production, Maya game character model production requirement for art foundation is higher than the MAYA game scene model production.
    MAYA game role modeling refers to the model of the character, animals, monsters and other characters in the game according to the manuscript given by the original painter by the original painter. Because of its high requirements for art foundation, the MAYA game character builder needs to know the structure of bone structure of human tissue structure, and to understand the performance style of various game characters, including Q version and realistic categories, understand the light and shadow of the game art, master the masterpieces, master The performance of the material light should also be skilled in three -dimensional software such as Maya.
    MAYA game role modeling is the most commonly used software is Maya. In addition, software such as PS, 3DMAX, Uvlayout, BodyPaint and other software can also be used.

    (2) PS software:
    , which is Photoshop, an image processing software developed and distributed by Adobe Systems. Photoshop mainly processes digital images composed of pixels. Using many of its editing and drawing tools, picture editing work can be effectively carried out. PS has many functions, and it is involved in all aspects such as images, graphics, text, videos, and publishing.

    (3) 3DSTUDIO MAX software:
    The 3DS MAX or Max, which is developed by Discreet (merged by Autodesk Company) based on the PC system. Its predecessor was a 3D STUDIO series software based on the DOS operating system. Before the emergence of Windows NT, the industrial CG production was monopolized by the SGI graphics workstation. The emergence of the 3D Studio Max Windows NT combination suddenly reduced the threshold for CG production. First of all Essence After Discreet 3DS Max 7, the official renamed Autodesk 3DS MAX, the latest version is 3DS MAX 2015.
    (4) Heas Uvlayout software
    is a software specially used to disassemble UV. It feels quite smooth and easy to use. The biggest feeling compared with Maya is that this is the fast -way construction cooperation Move your mouse directly to move, so when your hand is edited again, it is no longer a bit of pull -up, so it is quite wonderful to use! Moreover, his automatic stall UV effect is quite good, although it is similar to Maya's Relax, which is unprecedented and beautiful.
    (5) BodyPaint 3D software.
    Once launched, it became the best UV sticker software on the market. The adoption of many Hollywood production companies immediately proved this. The Cinema 4DR10 version will integrate it into the core module of Cinema 4D.
    : What preparations should be done for an excellent next -generation game modeling. First of all, we must understand this model in all aspects. Take the role model as an example. To do a certain role, you must understand its appearance characteristics, personality characteristics, and life background. Excellent character models should have a certain vitality, and it must reflect its characteristics and regional culture. This idea and concept should run through the original painting design, 3D model production and action design. These three aspects together shaped the characteristics of the role. When modeling, you must always feel the existence of its life, feel its personality and emotional movements, so that it is possible to make a high -quality model with vitality.
    Seven: Classification of second -generation game models. According to the different accuracy, it can be divided into high -mode and simple models. The significance of making high -profile is to generate the method line map. Back posting to the simple model, this simplified model also has a certain high -mode signs. This is the basic principle of using simple models in the game to show enough details. Whether it is high -mode or simple models, there must be some most basic requirements, such as accurate shapes, reasonable wiring, and both shape and spirit.

  6. It doesn't matter much. He is just a auxiliary tool for software. The principle is basically the same.

    n
    He is just a auxiliary tool for software. The principle is basically the same.

    The tool is just a tool. For a three -dimensional modelmaster, the most The important thing is the ability. The original painting gives you a character or a scene. If you are good, you can quickly analyze the object structure in this picture, and then the efficiency is high and the quality is good.

    So how to train this ability? It's nothing more than a mantra: learn more, ask more, look, more, practice more. It is not easy to be a modeling master. It needs to work very hard to improve, especially for people without foundation. It was really a kind of suffering at first.

    . Learn more:

    The learning is a good habit. Don't be lazy at this time, please check the information and reference. Nowadays, technical update iterations are very fast. If you do not insist on studying, it will eventually be eliminated by society.

    asked more:

    I don't need to explain this. Some communities related to CG can do more with less, and improve their ability in communication.
    Share software video information plus skirts: The first set of numbers in front is: 167, which is located in the middle number: 880, and a set of numbers in the tail are: 392. Just get up
    to see more:

    In the CG forum to see the work of the great god to see how others do the problems that you can't do. It's big. As the websites I often go to include: (need to turn over the wall), micro -element, CG model network, GGAC contest official website, etc.

    D multiple practice:

    In the beginning to copy more and learn how others do it when creating, but it is easy to say, it is easy to say, it is easy Many people can't persist at all, and many people don't practice the direction. The law of 10,000 hours is absolutely feasible in this industry. Be sure to escape your comfort circle and practice more familiar places. At the beginning of learning, it will be very anxious, because you may have spent a lot of time to solve a small problem. At this time, you must take out enthusiasm and persistent attitude to overcome the anxiety of this comfort circle.

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